package game.block.entity;

import game.block.tile.Tile;

import com.badlogic.gdx.math.Vector2;

public class Wall extends StaticEntity{

    private int id;
    
    public Wall(Vector2 pos, Tile tile, float direction) {
        this(pos, tile, direction,-1);
    }
    
    public Wall(Vector2 pos, Tile tile, float direction, int id) {
        super(pos, tile, WALL_TILE);
        this.direction=direction;
        this.id=id;
    }

    public float getDirection() {
        return direction;
    }

    public void setDirection(float direction) {
        this.direction = direction;
    }

    public int getId() {
        return id;
    }

    public void setId(int id) {
        this.id = id;
    }
    
    @Override
	public void setInfo() {
		info="A  wall";
	}

}
